This uncanny power enables Kindred to conceal themselves from others' sight. By simply wishing to remain unseen,
a vampire can disappear, even if he/she stands in full veiw of a crowd. The immortal doesn't actually become invisible: he/she
simply deludes any observers into thinking he has vanished. Additional uses of Obfuscate include changing the Kindred's features
and concealing other people or objects. Unless the vampire purposefully makes him/herself seen, he can remain obscured indefinitely.
At higher levels of power, the vampire may fade from view so subtley that those nearby never register the point at which he
"left." Under most circumstances, few mortals or super-naturals can penetrate Obfuscate's cloaking fog. Animals, operating
on a more instinctual level, often perceive (and fear) the vampire's presence even if they can't detect him with their normal
senses.
Level 1: Cloak of Shadows
The vampire may be unnoticed by most, by hiding completely motionless in a shadow, or in a place that puts an object (not
necessarily an object big enough to hide behind) between him/herself and others who might see him/her.
Level 2: Unseen Presence
The vampire may go unseen, and even be subconsciously avoided, by others.
Level 3: Mask of the Thousand Faces
The vampire may assume another appearance. This is only in the minds of others, and often others will see different forms.
This power may not usually be used for impersonation.
Level 4: Vanish From the Mind's Eye
The Vampire can disappear from view. If more successes are gained than a target's Willpower, that target forgets that the
vampire was even there if the vampire leaves promptly.
Level 5: Cloak of the Gathering
The vampire can hide one extra target, for each point she has in Stealth, by the use of any Obfuscate power he/she knows.
Level 6: Conceal
An inanimate object may be hidden, as per Unseen Presence, if the vampire is within thirty feet of it, and the object being
hidden has emotional significance to him/her.
Level 6: Mind Blank
The vampire may make herself impervious to telepathic contact.
Level 6: Scrawl
The vampire may write a message that will only be understood by Malkavians, or only by a single Malkavian, though to encrypt
it for a single Malkavian, he/she must know the true name of the Malkavian's sire. No other characters will even recognize
the writing as a form of communication, let alone be able to decipher it. This power is exempt from possible detection by
higher Auspex, psychic powers, etc.
Level 6: Soul Mask
The vampire may adopt a mask that changes the color of his/her aura. The color of the vampire's mask is chosen when she
learns this power, and may not subsequently be changed.
Level 7: Cloak
The vampire may make her aura invisible if a target wishes to perceive the vampire's aura.
Level 7: Visit Faeryland
The vampire may visit Arcadia. The vampire disappears from the "real" world , and can not be detected by any means. When
the vampire returns to the "real" world, it is at the same time and place where he/she left it.
Level 8: Old Friends
The vampire can persuade a target that he/she is a friend. This target will treat him/her as a friend, often telling him/her
things that she otherwise would not, and generally treating the vampire in a very special friendly manner.
Level 9: Create Name
The Vampire may create a new identity, with its own aura, personality, Nature, Demeanor, etc.
Level 10: Memory's Fading Glimpse
No one remembers the vampire. Not even if they read about him/her, or saw him/her on film.