Level 1- Masque of Death A character who possesses this power
call pry himself/herself from death's grip. The character can awaken himself/herself or another vampire who is in torpor.
Level 2 - Blight This power allows the character
to cause rapid aging in an opponent. The victim begins to suffer the effects of old age: skin becomes pallid and thin, bones
become brittle, and the victim may even begin to experience advanced effects of arthritis or other ailments of the elderly.
Level 3 - Awaken
A character who possesses
this power call pry himself from death's grip. The character can awaken himself/herself or another vampire who is in torpor.
Level 4 - Death's Whisper For a brief time the character
sloughs off Caine's curse. While the character is under the influence of this power he/she is not affected by any of the traditional
banes against vampires. His/Her body is not burned by sunlight, and holy water does not harm him/her in any way; however, the
body becomes nothing more than a corpse. A character who is staked through the heart while under this power is still paralyzed
once the power's effects wear off. This state is beyond that of even torpor; the character cannot use Disciplines of any kind,
and is unaware of anything that transpires around him. For the duration of the power, he/she is truly dead.
Level 5 - Black Death By touching an individual.
the character can cause the victim to experience an early death (or, in the case of vampires to enter torpor).
The victim, if mortal, begins to exhibit signs of plague: sunken and hollowed eyes, swollen lymphs and a sickly pallor of
the skin. Within one day, all bodily functions cease. Cainite victims of this power enter torpor immediately.
Level 6 - Vigor Mortis By feeding a corpse some
his/her blood, the Cainite may reanimate the body, creating an undead servant that serves its master until it falls completely
into decay. This walking corpse cannot talk (though some have been known to utters low moan), but is servant to its creator
through the Blood Oath.
As soon as the first blooddrop falls onto its lips, the corpse animates and begins to drink of
its own accord. This can be a dangerous time for the Cainite, as some corpses have been known to continue feeling after the
initial Blood has been taken.
A zombie created in the method has the same Physical Attributes as the original person,
and the body appears as it did at the time of creation. These creatures do have some intelligence but are so overwhelmed by
the bond to their masters that they seldom exhibit free thought. They possess three extra Health Levels, do not suffer wound
penalties, and are destroyed when they reach Incapacitated.
These automatons crumble to dust on the third sunrise after
their creation. The duration of their existence can be extended by feeding the creatures more blood at the time of creation.
Level 6 - Reaper's Passing By using this power, the Cappadocian
creates a "near death experience" in the subject of his/her choice. The victim immediately experiences a nonfatal heart seizure.
Level 6 - Animate Host This will raise a number of corpses.
The reanimated creatures exist a short time to do the vampire's bidding. Generally used for front line fighting and servants.
Level 7 - The Leper's Gait The Cappadocian selects one
of her target's limbs and induces internal atrophy and decay. The limb immediately becomes useless, and will rot and fall
off gruesomely within a few days. If applied to the head of a mortal, this will be fatal. Vampire must touch His/her target.
If this is used on a vampire, its effects will wear off when the vampire rises the next night, although if the vampire's head
is affected he may not use Disciplines or feed until healed.
Level 7 - Sense Death's Imminence The vampire can detect sudden
ebbs of life energy which occurs when things die. With skill, the vampire can interpret the energy flow accurately enough
to tell when somebody nearby dies or even perceive the impending death of a living subject.
When somebody dies within 50
yards of the vampire, this ability when activated will sense it. Each success adds more information. Senses nearby death,
basic idea of the cause of death, general location and more detailed cause of death, specific location and events surrounding
the death, extremely detailed information regarding the death.
The vampire can also attempt to discover the strength of
death's hold on a living person except the length of time until the victim's death is revealed instead of location
Level 8 - Plague Wind The vampire can unlock the
decay in everything around them and tap into the death that dwells in all living things from mortals to beasts to plants.
Human and animals waste away in hours, plants wither and decay. The Plague Wind does not descriminate; everything within the
area of effect, except the vampire himself/herself, is subject to its corrupting influence. Vampires are not immune to this
although it effects them in different ways. If they can't resist the effect, they fall into torpor. Even if they do resist,
they become plague-carriers for 3 days.
Costs 2 Willpower pts and the vampire touchs intended victim. The plague flows
outward in a putrid wind from the target to others around him.