This Discipline bestows uncanny sensory abilities upon the vampire. While Auspex initially heightens all of
the Kindred's senses significantly, that is merely the beginning. As he/she grows in power, the vampire can perceive the psychic
auras that flow around him/her and even project her mind into another beings thoughts. Furthermore, Auspex can pierce the
disguises that Obfuscate creates. Such sensory command gives the vampire a distinct advantage over mortals and even many super-naturals.
Whether these talents let him/her view a distant haven, sense the prince's mood or pluck secrets from a rival Kindred's ghoul,
Auspex is a powerful tool. Still, the vampire must be careful lest this heightened sensitivity cause her to be distracted
by beautiful things, startled by loud noises or overwhelmed by foul smells.
Level 1: Heightened Sense
The vampire can sharpen any or all of his/her senses, at will,
for as long as he/she wants. However, traumas caused by sensory overload (ie: very bright lights, loud noises, etc) while
in this state last much longer. The vampire will also sense things that he/she would otherwise not sense.
Level 2: Aura Perception
The vampire may read the aura of another, sensing moods and
personalities of their victim or their species.
Level 3: The Spirits Touch
The vampire may touch an object, and get psychic impressions
of the last one who touched it.
Level 4: Telepathy
The vampire may read a target’s mind. The thoughts perceived
are in a stream-of-consciousness form, which reflects that reading minds is usually easier than understanding what is being
read.
Level 5: Psychic Projection
The vampire may leave his/her body, and travel in astral
form. In this state, he/she may travel up to 500 miles per hour, connected to his/her physical body by a silver cord. In this
state, the vampire may use mental disciplines, but may not interact with physical reality, except that he/she may manifest
as a ghostly form.
Level 6: Babble
The Vampire may converse with a number of targets, however all such communications
must be spoken aloud and at the same volume as would be necessary to be heard if the speaker was in the same setting as the
listener.
Level 6: Clairvoyance
The vampire may see and hear events in a distant place of his/her
choice. He/she may also use other Auspex powers in conjunction with this one.
Level 6: The Dreaming
The vampire may dream about his/her surroundings, or any circumstances
that might affect him/her, when in torpor or asleep.
Level 6: Eagles Sight
The vampire may psychically scan a bird’s eye view of an
area of a radius of two miles, from an apparent view of about 250 feet up. If she also has Clairvoyance, he/she may close
in on a smaller area.
Level 6: Insight of the Talespinner
The vampire can tell a story off the top of his/her
head, entrancing others who can hear it.
Level 6: Prediction
The vampire may predict a target’s next comment.
Level 6: Sense Emotion
The vampire may sense the auras and general moods of everyone
within a ten-foot radius. She may also pinpoint instigators of these emotions.
Level 6: Telepathic Communication
The vampire can converse psychically with a target
in line-of-sight, project images, transmit sensory input, etc.
Level 6: What People Want to Hear
The vampire can know exactly what to say to get a desired
response from another. If the target of this power believes the vampire’s statement to be fundamentally wrong, she may
resist, this power usually doesn’t permanently change a person’s viewpoint, but it can.
Level 7: Melange
The vampire can see an alternate view of reality.
Level 7: Personality Metamorph
The vampire may create a personality, and adopt it as
her own. This personality has its own Nature, Demeanor, abilities, mental and social attributes, Willpower, and Humanity.
Sometimes, the new personality will even have a different set of disciplines, or a different Path of Enlightenment. Usually,
physical attributes and Appearance remain unchanged.
Level 7: Soul Scan
The vampire may locate a target, anywhere in the world.
Level 7: Spirit Link
The vampire may telepathically link one person to herself. All targets
so linked will also hear each other. This power does not facilitate mind reading.
Level 8: Malkavian Madness Network
The vampire may inform other Malkavians of, and organize,
the meetings that no one has been able to figure out. This only informs other Malkavians about the meeting; it does not obligate
them to attend.
Level 8: Psychic Assault
The vampire may do psychic damage to a target if the target
is a vampire.
Level 8: Omniscience
The vampire may perceive anything. She may learn about events, or
individuals, and there is no limit to how much can be learned.
Level 9: Precognition
The vampire may see the future of any location with which she is
familiar. These visions are based on the assumption that none of the current circumstances will change, and they do not take
into account the plans of those who might act to change the future.
Level 10: Pulse of the Canaille
The vampire may learn about a group of people. The difficulty
varies according to the size of the group being studied. If the group of people is being controlled, then all aspects of all
controlling forces will be seen.