The special legacy of the Malkavian clan, Dementation allows the vampire to channel madness, focus it, and
pour it into the minds of those around him. Though in former nights this power was practiced primarily by the Malkavians of
the Sabbat, in recent years it has spread throughout the clan. Some Kindred speculate that this "infection" might be yet another
move in the Jyhad; a few vampires, of particularly paranoid bent, even whisper that the Malkavians are to be harbingers of
the Final Nights. The practitioner of Dementation need not actually be mad himself - at least initially - although madness
seems to grant a certain insight into the key tenets of this Discipline. Few vampires ask the Malkavians to teach them this
Discipline, although the Lunatics are almost always eager to "enlighten" others. In fact, some say that one cannot learn the
secrets of Dementation without eventually going mad. Eerily enough, Dementation doesn't seem to inflict insanity on its victims
per se. Rather, it seems to catalyze madness, breaking down door into the hidden reaches of the mind and releasing whatever
it finds there. The Malkavians claim that this is because insanity is the next step in the evolution of the mind - a necessary
progression if one is to behold the truths of the universe. As such, they say, it is inherent to all minds, and evident only
in the more highly evolved specimens of human or vampiric thought. Other Kindred pray the Malkavians are wrong, but find it
difficult to dismiss such thoughts out of hand, particularly because Dementation works as well on vampires as it does on mortals.
Level 1: Passion
This makes the victim feel more emotional about everything. Whatever
the victim currently feels is doubled or tripled in intensity. The vampire has no control over exactly what the person feels.
This power may even work on other vampires.
Level 2: Mind Tricks
The vampire is able to induce hallucinations within the victim's
peripheral vision. The images appear to be fully real, but they can only be seen for a second or out of the corner of the
eye. The victim will have a hard time convincing others of what she sees. The vampire causing this effect has no control over
what the victim sees. The unnerving effects from the use of this power can last from one night to months. The effects occur
sporadically but mostly at night, and usually when the person is alone. They usually take the form of the victim's subconscious
fears.
Level 3: Eyes of Chaos
This unusual power allows the vampire to see another individual's
true Nature. It also allows the vampire to perceive insanity and know how to bypass it when dealing with an unstable person.
The vampire also possesses the ability to see patterns of insanity not immediately apparent to even the most perceptive individuals.
Level 4: Confusion
The vampire can make her victim feel totally disoriented just by looking
him in the eye and talking to him. The victim will be aware of only bits and pieces of his memories. He will constantly feel
confused and wander around in a daze.
Level 5: Total Insanity
This power allows the vampire to drive her victim (mortal or
vampire) insane. The victim completely loses her sanity. The victim must be completely focused on the vampire for this power
to have any effect.
Level 6: Derange
This power allows the vampire to grant her victim one permanent Derangement
which may never be removed. The vampire must look her victim in the eye and describe his new Derangement to him. The vampire
may choose the Derangement.
Level 6: Kindred Spirits
The vampire can manipulate another's mind and force the victim's
personality to become exactly the same as his own. The victim also gains any Derangemets or other mental problems the vampire
possesses. This does not give the vampire any real control over the victim, and should not be considered the same as the Dominate
power Puppet Master. The vampire should also be ready to learn just how much he hates himself. The vampire must make physical
contact (skin to skin) for this power to take effect.
Level 7: Mind of a Child
This power allows the vampire to reduce the victim's total Mental
Attributes. The victim also becomes very childlike in manner, acting both gullible and playful. The vampire must make eye
contact with the victim in order for the power to take hold. Vampires as well as mortals are affected by this power. The only
way to avoid it is to avoid making eye contact with the vampire.
Level 7: Mind of a Killer
This power allows the vampire to alter the mind of the victim,
making her a cold-blooded killer who places no value on life. If the victim is offended in any way by anyone, even loved ones,
the victim murders that individual, whether with a complex plan or simply a machete. Once the victim of this power has killed,
the effect of this power ends and the person reverts back to normal, unsure of why she did such a heinous thing. The power
works on both mortals and vampires, and requires the vampire to kiss the victim.
Level 7: Wave of Insanity
The vampire using this power can cause the same effect as Total
Insanity in a large number of mortals or vampires. If more subjects are present then the vampire can affect them.
Level 8: Coma
This power allows the vampire to shock a person's mind until it shuts down
all non-vital functions and goes into a coma. The method by which this power is carried out is unknown. The vampire simply
concentrates and the victim goes first into convulsions and then a coma.
Level 8: Minds of the Children
This power has the same affect as Mind of a Child, except
that it can effect a larger number of targets. If more potential victims are present then the vampire can effect.
Level 9: Blessing of Chaos
The vampire who possesses this power is immune to others'
Dementation, Dominate, Presence and Chimerstry. However, the Blessing of Chaos is not without its price. The vampire gains
one additional Derangement that she can never remove. In addition, the vampire will occasionally suffer from Mind Tricks (as
the Level Two Dementation power); however, due to the nature of this Discipline, she will be able to cope more readily with
these delusions.
Level 10: Mass Coma
This power allows the vampire to use Coma on a number of targets.