Disciplines

Necromancy
Home

back.jpg

Necromancy

Necromancy is at once a Discipline and a school of magical learning, all dedicated toward the command of the souls of the dead. It has some similarities to Thaumaturgy in that, rather than being a strict linear progression of powers, Necromancy consists of several "paths" and accompanying "rituals." Well trained and persistent vampiric necromancers can summon the dead, banish or imprison souls, and even reinsert ghosts into living - or unliving bodies. Needless to say, the study of Necromancy is not widespread among the Kindred, and its practitioners - primarily Giovanni Kindred - are shunned or ignored whenever possible. Over the centuries, the various schools of vampiric Necromancy have diversified, leaving three distinct paths of necromantic magic available to Cainites. All necromancers first learn the so called Sepulcher Path, then extend their studies to the Bone Path or the Ash Path as time and opportunity permit.

Level 1: Insight
The vampire may look into the eyes of a target no longer living, and see the last things they saw.

Level 2: Summon Spirit
The vampire may summon a spirit, and speak with it. The vampire must know the name of the spirit, and have a fetter, to use this power.

Level 3: Compel
The vampire may attempt to control a spirit, once she has summoned it.

Level 4: Haunting
The vampire may force a spirit into the world of the living, for one day.

Level 5: Soul Stealing
The vampire may force a soul out of its body, treating it as a spirit. The unoccupied body deteriorates as if dead or in torpor.

Level 6: Zombie
The vampire may create a zombie from a body that has been dead for less than eight hours.

Level 7: Torment
The vampire may psychically assault a spirit. Each success inflicts one level of damage, and causes the spirit pain.

Level 8: Soul Exchange
The vampire may switch souls between two bodies. Both victims must be within eyesight of the subject, and within ten feet of each other.

Level 9: Possession
The vampire may place a willing spirit into a body that has been dead less than thirty minutes. This power may be used on any dead body other than that of a vampire without a roll.

Level 10: Death Pact
By having a mortal victim sign an appropriate contract in her own blood, the vampire may bind the mortal, effective after death... but she must serve the mortal until then. Once the mortal has died, the vampire may demand service from them.

.

.